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Starfield - Shattered Space Story Expansion

Project Type: AAA Game Production
Tasks: Lighting Artist working on Lighting & Associated technical setup
Company: Bethesda Game Studios in collaboration with Xbox Game Studios
Game Engine: CreationEngine2
Release Platforms: PC | Xbox Series X | Xbox Series S

During this production I worked as a Senior Lighting Artist for a period of roughly 4 months. My duties focused primarily around getting various interior spaces ready for release in terms of lighting setup and execution as well as basic technical setup. Post Processing work was handled by the Lead Lighting Artist. Environments lit include several interior spaces for side missions around Dazra City. During this production I also closely worked with other lighting artists both at Bethesda and outsource, swapping various areas with them depending on production needs.

Special thanks to Lead Lighting Artist Keith Beltramini, Lighting Artist Sidney Addy, Producer Michael Scharf at Bethesda and the lighting crew at Nobody Studio, in particular Benjamin Francois and Emilie Gomez. Additional thanks to the BGS Environment team and Design team.

Va'Ruun Kai Side Missions - Mal'siir Farm

Va'Ruun Kai Side Missions - Supply Depot & MistHaven Cavern

Starfield - Shattered Space Launch Trailer

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